AN EARLY 7 OF 9 STORYTELLING DEMO FT. 30STM VIDEO 'THE KILL' FOR ITS 20 YR ANNIVERSARY

Published on January 29, 2026 at 6:29 PM

In following along with posts from Jared Leto and 30 Seconds To Mars, I noticed that they were celebrating the 20 year anniversary of their single, The Kill. I noticed that if I would write the words you are now reading — a creative storytelling piece about The Kill which I've been pondering for years — it would correspond perfectly with the progression of materials I've been releasing through UNITY LIFE, especially those related to 30STM. So here it is : It's an example of creative storytelling which can be produced from use of The 7 of 9 ⨺ SOLVE COAGULA Mind Map System (Prototype) a game which is deeply integrated with the band's discography. 

This piece demonstrates how even just four cards could form a storytelling relationship. This would involve one from the COAGULA set (one which has the relationship symbol of "neutral" on the back) and one from the SOLVE set (The Distillation card with the relationship of "neutral" or "cooperation"). These could form a storytelling relationship, when combined with 2 more cards from The 16 KEYS set (KEYS 9 and 10, HANDS-FREE DIGITALIS & MEDIA). As the system continues to be developed, the exact COAGULA card for this story will be identified. 

A True Story of Developing Art For UNITY LIFE Which Led To This Demo


This story begins with a true story about The Kill, as it relates with my long history of appreciating the video while working on The 16 KEYS SUPPORT TOOL in its earlier incarnations. At the time, I was working on an enormously indepth pattern language study — searching for diamond shaped geometry featured throughout the media — called diamonds2unitylife. I noticed the vintage diamond shaped hotel key in the video for The Kill was majorly featured. Even today, an exact replica of the keychain is included in the deluxe re-release of the album for the anniversary. Around the 50's to the 70's these old keys were standard at hotels, and the video was set in a hotel.

I felt that the color of the hotel key seemed to indicate a connection with The 16 KEYS SUPPORT TOOL, in the weaving language of my pattern recognition study. That's because the color is always hugely significant to the meaning, and in this case, it perfectly matched thematically and by color and number with the particular KEY which represented information in that video, to do with The 16 KEYS. That is now KEY 10 ◊ HANDS-FREE MEDIA. It is now green but at the time was burgundy red (this photo brightens the color a lot), under a different number than the current 16 KEYS sequencing. The number on the key in the video, 6277, when added up to a single digit number, makes 4, which was the numbering of the KEY from The 16 KEYS which this is about. 

A connected piece of this story was recently mentioned in a process blog entry about process of creation of the creation of The 7 of 9 — EARLY INCEPTION NOTES  MAY 2022. In that review of my 2022 diaries, I mentioned that the diamonds2unitylife study of The Matrix Ressurrections happens to be very dense with interconnections to other diamonds2unitylife studies, and this is one of them. I was definitely finding connection between the topic of Jared Leto and the Matrix already, but here is another :

As it were, one of the two most significant diamonds2unitylife studies of The Matrix include a scene in Resurrections when they make their way into a hotel, where there is a horrible convergence of false, illusory negative and murderous realities going on. It's the same story in The Kill, if you think of it in terms of simulated realities. The Kill is easy to relate with that topic because there are parallel versions of Jared throughout the hotel, some of them in murderous and horrible scenarios which seem unreal. They appear to be completely fictional yet potentially symbolic of certain real life 'true crime' stories, just if you'd really think about it. 

Well this story about how The Kill relates to The 16 KEYS, by surprise, wouldn't be about simulated realities in the typical sense. Ever since I saw The Kill (not to mention the Matrix later as well), I've been planning a storytelling piece — some imaginative creative writing which describes what it would be like in this world if The 16 KEYS had been secretly in use for many decades at least. 

A Fictional Demo Story for The 7 of 9 Resulted From This


The premise of the story is that stars such as 30STM and many more — in fact, many types of stars — would be the most involved with the use of the digitalis keys from The 16 KEYS as it applies to digitally falsifying hotel surveillance. This is mostly regarding KEY 10 ◊ HANDS-FREE MEDIA, which used to be this burgundy red color. And it was numbered KEY 4 in this previous version of the tool from the time of my discovery of The Kill.  But logistically it also involves KEY 9 ◊ HANDS-FREE DIGITALIS. It's a story of miraculously creating video footage within hotel surveillance systems which depict untrue events — all without touching their equipment. 

The reason for this, in my story, would be to do with indepth legal schemes being worked out with The 16 KEYS. The baseline story behind the 16 KEYS would be : Imagine if they were used to create a hugely expansive layer on top of the regular legal system. But why integrate with the legal system rather than just create a whole new one to replace it? The imperative to do this rather than allow these miraculous abilities of The 16 KEYS to instantly solve the world's crises would be based on the need to more thoroughly integrate the justice system with society's transformation for the most ultimate quality of resolve in the final end. You might say, by working in a slow, thorough, and integrative fashion, there is a more comprehensive final result. 

And so, to ensure this type of success, The 16 KEYS would be functionally used as another type of hands-free digital and active court system. This would not replace the existing courts or act as a fully separate alternative, but it would act as a transnational layer of global justice which at certain important fulcrum points, completely enforces how the regular system would operate — while also working in discreet pockets independently. This way it progressively evolves global justice in an overall design, often saving certain failing elements of it from destroying the world. 

Now, with this all going on, the stars would be involved in schemes against certain evil underground crime rings who have a commonplace tendency to violently and aggressively steal the surveillance videos of the rooms from hotels — to use for underground criminal purposes. With that type of threatening situation normally going on in hotels — threatening not only the safety of the vulnerable but the privacy and agency of the rich and famous — the stars would be likely to use The 16 KEYS against it. 

Here's how they would do that : They would use The 16 KEYS to change the videos to something which specifically causes certain reliable types of criminal activity as a result of the stealing this fabricated video content by the criminals. Knowing (through use of KEYS 2 and 3) what exactly the criminals would likely do with this type of material, they reverse engineer a design for the videos that will lead to a chain reaction of events which will allow them to sue for all this. 

Using the justice system of The 16 KEYS as it integrates with the court system, they would, this way, create a form of legal recourse against the criminals — one of much greater magnitude than would otherwise be possible. Instead of the stars suing for their having stolen the surveillance of private real-life events, they ensure this way that their privacy is guarded at every stage of the process. At the same time, this puts themselves in a clear legal position. This way they can guard the real surveillance which proves that they are innocent within the story, for sake of the legal battle. 

This illusory surveillance might be scandalous or even show the stars participating in illegal activity — while of course they are not, and the proof of that is saved and catalogued. In their legal action, they can prove all this has been done as a trick, since The 16 KEYS will allow for thorough documentation of every 16 KEYS action taken in this scheme. It also provides a legal excuse for them to infiltrate surveillance systems which are not their own — belonging to the hotels — as they can prove that this was only done to stolen video materials. 

Conclusion


This is a wild story, and a whole lot of fun. The image of an antagonist in the story, the criminal underground, reflects well with some ideas I've been contemplating about how the storytelling modality of The 7 of 9 might work well as translated to youth and children. Adult stories would be modelled into more simple and age-appropriate versions. Funny thing is, in my private diaries when working on stories like this, I've had a weird eccentricity of always calling criminals of this nature "bad guys". I just thought it was a cute way to discuss heavy issues, but I now realize that helps me work through my All Ages & Abilities landscape.

Having bad guys in a story who antagonize the good guys seems to lend well to the second symbol on the back of the COAGULA cards - a strategy of how the relationship between cards is navigated, which depends on weather the relationship is cooperative or non-cooperative (or neutral). 

In the case of threatening bad guys featured in these children's stories, the strategy at hand in order to deal with their terrifying schemes would be appropriate to harm reduction etc. It seems that having a solution to the scary part of the story makes it perfect for children (which teching them some strategy). Here, it's interesting to note that the strategy is to trick and deceive them. This kind of thing is classic to ecological design in gardening — for example, planting a lot of wildflowers is a way to visually distract insect predators, causing them to lose sight of their prey, the gardener's crop. I think many ecological strategies do this, and I'll be thinking about this as I design the backs of the cards. 

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